The vehicle may NOT utilize fire, explosives, water or any dangerous implements.
Each "home " ball behind your the barrier is worth 2 points, each opponents ball behind your barrier is minus 1 point. In the event of a tie, which ever side has the odd colored ball on his/her side wins. Sides will be split diagonally in the arena. (It's the dotted line in the diagram.)
The vehicle may not be designed to do damage to another vehicle or the person doing the controlling.
If neither car wins in the time period, then the car that can still move forwards, backwards and steer, will be declared the winner. In the event that both are equally matched in mobility, then the side that has the odd colored ball will win. If the odd colored ball is in the middle, then a draw will be declared and both cars will go on to another match. If one of these cars draws again, then that car will be determined the lower.
You are allowed to work on your car in between rounds. Time is critical. If you are not ready at the appointed time, then your opponent will be given a 5 second head start during the competition. If both teams are not then if a draw is determined both vehicles will be determined the losers.
Engineering is about failure; predicting it and learning from it when it happens. You are expected to have failures during the design and construction phase of your car. You are expected to help each other and learn from these failures until you succeed!
The contest will be run during your class period.